Why games like Peak are quietly becoming the new essential.
🎮 Co-op Games Are the New Hanging Out
Some games are about winning. Crushing enemies. Collecting skins. Flexing on the leaderboard.
Peak is not that.
Peak is you and your friends desperately clinging to a mountain, screaming things like:
“WAIT—USE THE ROPE!”
“WHO LET GO?!”
“I’M NOT DEAD, I’M JUST… VERY STUCK.”
It's silly. It's chaotic. It's perfect. And it’s the kind of game that doesn’t just give you a win screen—it gives you a story.
Zelda Fans, breathe deep
People online keep saying Breath of the Wild invented climbing games.
Love ya, Link—but that’s not true.
Games have been all about climbing long before 2017:
Grow Home (2015): You’re a robot on a space vine.
Getting Over It (2017): You’re in a pot with a hammer. That’s the whole game.
Icy Tower (2001): A pure vertical chaos machine.
Even in the 90s, games like Cliffhanger made climbing central.
So no shade to Zelda. But Peak didn’t fall out of the sky on a glider. It climbed here.
📆 One Mountain a Day? Genius.
Every day, Peak gives you a new mountain to climb. Just one.
That means:
No one's practiced it to death.
Everyone starts fresh.
And if you miss it… You missed something.
That’s not just clever design—it’s FOMO (Fear of Missing Out) turned into a feature. And yeah, it works. You’re way more likely to hop on when your friends text:
“You HAVE to see today’s mountain.”
🧠 Why Climbing Games Hit So Hard
Climbing games aren’t really about climbing.
They’re about:
Getting better, one step at a time
Laughing through your failures
Teaming up to do something hard and fun
They’re the perfect combo of chill and challenge. You get the satisfaction of progress and the chaos of your friend swinging off the edge like a human wrecking ball.
🎁 And Here's the Gift of Gaming:
Climbing games, like all games, teach you something important:
Slipping doesn’t mean the story’s over. It just means you’re not there yet.
And if you’re falling with friends? You might as well laugh all the way down.